version notes
Escalated the version number following an insane amount of small tweaks and bugfixes. Major changes to the ultimate items, especially for the Void-divers. Someone had bemoaned the lack of variety in ultimate weapons/armour - while it's obviously not essential to have an ultimate weapon suited to your class, it's a nice thought.
changed names
- The Long Sword of Tulkas (needs: plain long sword)
- The Heavy Crossbow of Orome (the spear of Orome has been renamed to 'of Caradhras') (needs: plain heavy crossbow)
- The Power Dragon Scale Mail of the Sun (needs: plain PDSM)
- The Mage Staff of Manwe (needs: plain mage staff)
new items
- The Lucerne Hammer of the Eruchin (needs: plain lucerne hammer)
- The Trident of Ulmo (the normal artifact has been renamed to 'of Osse') (needs: plain trident)
- The Broad Axe of Aule (the normal artifact war hammer has been renamed to 'of Gamil Zirak') (needs: plain broad axe)
- The Rapier of Vaire (needs: plain rapier)
- The Long Bow of Irmo (needs: plain long bow)
- The Sling of Nessa (needs: plain sling)
- The Metal Boomerang of Varda (needs: plain metal boomerang)
- The Spell of Mandos (needs: amulet of spell)
general notes
- Now any class should be able to go through the ultimate ending with a special weapon/accessory.
- There are no longer any weapons without the ULTIMATE flag that bear the name of one of the Aratar in a_info. It's just too unrealistic for an adventurer to just stumble upon a weapon that belongs to a Vala. The ring of Tulkas stays, however, for now.
- Removed the
SPECIAL_GENE flag from Feanor's bolt. It's useless to crossbow-masters who've already used up the Flame Imperishable on making their crossbow, and let's face it - it's only one bolt, ultimate or not. Besides, it wasn't even flagged as ULTIMATE.
Several new lua scriptlets for the new food items I added a long time ago, and some extra monster interaction stuff.
- Eating milk or honey will now put shards of pottery into player inventory.
- Longbottom Leaf now cures insanity and costs considerably more.
- Scruffy-looking hobbits will take food from the player.
- Smeagol will take rings from the player.
An assortnment of changes and tweaks.
- Scruffy-looking hobbits lost the
EVIL flag.
- Tweaked Mim's description to account for the petty-dwarf monsters Theme has.
- You can now get Herbal Healing in Aragorn's castle in Minas Anor (suggested by feathin)
- Tweaked Marda's and Trone's coat descriptions to match the new name for the Thunderlord coats.
- Added the
SPELL_CONTAIN flag to Saruman's mage staff
- Corrected the name of one of the artifact trap kits.
- Added the remaining six Dwarven Rings of Power as artifacts, based on Atarlost's suggestion in the Ideas forum way back.
version 0.1.2 aka "friends and neighbours"
Player/monster race alignment scheme.
- Non-evil humanoids are neutral to Humans, Dunedain, Druedain, Rohirrim
- Non-evil creatures are neutral to Hobbits, Elves, Wood-Elves
- Gnome monsters are neutral to Gnomes
- Dwarven monsters are neutral to Petty-dwarves and Dwarves
- If a Half-Orc character worships Melkor, Orcs are coaligned
- If a Troll character worships Melkor, Trolls are coaligned
- Ogres are neutral to Half-Ogres
- Bears are neutral to Beornings
- Dark elven monsters are coaligned with Dark Elves
- Plants are coaligned with Ents
- Lower-level animals are coaligned with Ents that worship Yavanna
- All non-evil flying creatures are coaligned with Eagles
- Hatchling and young dragons are coaligned with Dragons
- Yeeks are neutral to Yeeks
- There's a special player/monster alignment based on an important point in the LoTR books, but I won't tell you what it is. =P
Bugfixes and a few tweaks
bugs fixed
- Solved the too-greedy shopkeeper problem by cutting the hated cost even more.
- The Inner Temple, Priests' Circle, and their Gondolin equivalents will now sell potions of insanity curing of various degrees.
- The Beastmaster will now sell Monstrous Compendium parchments.
- Libraries (except the dungeon libraries) will now also sell language parchments such as Khuzdul and Sindarin.
- Potions of Cure Insanity had a base cost of 30 gp - this has been raised to a more appropriate 300 gp.
- Due to hardcoded behaviour of monster index 803, swamp wights were completely invisible. I've moved them to a
r_idx of their own and left the old index blank. I could have changed it in the default pref file, but I don't want to be messing with pref files when players might prefer to use their own pref files anyway.
- The sandworm lair now has worms. I had
NAND instead of AND in the monster types flag.
- Eagles no longer have two heads. Also removed their arm slot, which means they can no longer dig.
- I had the
M: and K: lines for the dragon race mixed up, resulting in extremely puny dragons with amazing saving throws and magic-device abilities. *facepalm*
- Rangers no longer get a book of blink.
changes
- Thunderlord Coats are now Great Eagle Down Coats, with a new description to match the name.
- `of the Thunderlords' ego weapons are now `of Tulkas' and much more rare both for thematic reasons, and for the reason that they've been considerably powered up.
- Removed all of the unused Magic subskills for the Clairvoyants, upped their Mindcraft, and brought down some unreasonably high skill modifiers.
- Powered down Mercenaries a bit, to make them more pronouncedly stealthy swordmasters.
- Tweaked the Ascetics a bit to get rid of some too-high modifiers and Magic-Device (which I missed)
- Besides accepting wine, the town drunk will now drop an empty bottle (From the aWeSoMe module by BlackSmurf).
- Wainriders now get a spellbook of Curse, and 1 free point in Prayer skill
- Pacifists now start with a book of Charm in addition to the Summon Pet scroll.
- Maiar can only gain the Balrog corruptions (from T-Plus by Ingeborg S. Nordén)
additions
- New joke monster: Invisible Horror. Not very dangerous, but very menacing!
- The Sanctimonious-looking Preacher (neutral townie) now has his own lines in monspeak.txt
- More lines for uniques.
- New ego-items: bows of the Nazgul (from Vanilla), rings of Elemental Mastery (adapted from Z), and Indestructible books/sticks/scrolls from T-Plus
- All players now start with a WoR scroll (thanks to kenderband[AT]hotmail.com)
- Added Ravenred's new mimic shapes (Vapour, Snake, and Mumak)
- Added restriction to winged races: they cannot wear cloaks (from T-Plus)
- New Sterilise spell that comes in Meta tomes, spellbooks, and scrolls. (by Zfang[AT]fangs.freeserve.co.uk)
version 0.1.0 aka "a farewell to kobolds"
Changes to races, subraces, and subclasses.
new subclasses
- War-mage from T-Plus [Mage]
- Clairvoyant [Mage] - suggested by ShinesmanOffWhite
- Pacifist [Loremaster] - an idea I had based on an experiment by Garzahd
- Sniper [Archer] - suggested by ShinesmanOffWhite
- Wainrider [Warrior] - suggested by ShinesmanOffWhite
- Mercenary [Rogue] - suggested by ShinesmanOffWhite
- Ascetic [Loremaster] - suggested by ShinesmanOffWhite
changes to existing subclasses
- Rangers! No longer just a healthy breakfast meal. They got trapping and summoning, and lost conveyance.
- Demonologists and Necromancers cannot worship Valar other than Melkor (it's either no god, or Melkor)
new races
- Druedain (Druadan) [replace Kobolds, with some tweaks] - thanks to Jeros
- Eagle (Eagles) [replace Thunderlords]
- Easterlings (Easterling)
- Dragons (Dragon)
Subraces:
- Red (Fire)
- Black (Acid)
- Green (Poison)
- Blue (Lightning)
- White (Frost)
- Ethereal (Death)
- Roeg/Demons (Rog)
Subraces:
- Narrog
- Aewrog
- Hurog
- Sarnrog
- Caborrog
- Draugrog
- Lygrog
- Limrog
- Rawrog
- Adanrog
changes to existing races/subraces
- None but Eldar, Maiar, and half-elves can be Lost Souls. Tolkien is very specific about this, and even the half-elves are out of theme.
- Ents resist poison (
``They cannot be poisoned, for one thing; and their skin seems to be very thick, and tougher than bark.''
- The Two Towers).
- Maiar only aggravate evil creatures [like T-Plus angels, good beings are coaligned with them].
- Hobbits cannot wear shoes of any kind.
- Dwarves can
`make fire'
anywhere they go, and they see well in the dark, thus:
Petty-dwarves and Dwarves have an innate light source (radius 1).
- According to The Hobbit, Wood Elves are
`more dangerous and less wise'
than high-elves; adjusted stats accordingly (+2STR, -3WIS, removed CON penalty). I think the ToME wood elves suffer from a stereotype imposed by other works; Tolkienian Wood-Elves were not frail weaklings.
bugs fixed / changes
- Player histories fixed.
- Cut the amount of fog on the Barrow-downs drastically.
- Increased the HP and AC of swans, to reduce chance of death by trap.
- Reduced the hated cost to 190-180 in ow_info.txt to avoid ridiculous asking prices.
- The Old Mage's Quest entrance in Caras Galadhon now appears fine.
- Fixed the sval issue with artifact lights, which caused much wonkiness.
version 0.0.9 aka "out, out, damned spot!"
A bugfix/update release on the heels of ToME 2.2.7
bugs fixed
- The automatizer file did not include credit for the automatizer, which was written by Annals of Ea author Feanor.
- Most of the new town stores will now buy items from the player (exceptions: map store, farm)
- Added a short blurb about lack of shooter/instrument slot to the dragon race description, and added the EXPERIMENTAL flag to dragons (temporarily) since there are so many problems with them.
- Lothlorien was missing both the Museum and the Music shop.
- The Magic Rod Market entrance looked exactly like a between gate; changed the symbol to 6 and the colour to blue.
- Moved Mallorns out of their Altar slot; the ToME helper would always activate upon the player's first encountering a Mallorn - confusing.
- The Imladris Forge had two (a) commands available, causing a conflict. Added new building action with a different letter for the command.
- Forge and the Stable (Beastmaster) in Imladris switched places
- Fog on the Barrow Downs was changed to a floor type from a wall type to avoid FF quest silliness.
- Bard characters got a useless Golden Harp in their inventory due to how the engine handles inventory allocation at the beginning of the game. Thanks to cajela for spotting this and Massimilano Marangio for the suggested fix.
new additions
- The Valar got an equal number of non-spoiler lines in monspeak.txt, to make scumming more bothersome.
- Given that the magic rod market is a dungeon shop, I've upped the quality of rods that can be found there.
- Added a 'Get food and drink' option at the 'town' places which allow resting to liked races.
- Varda replaced by Bjorn (a joke unique based on a char from the t-o-m-e.net forums) as I'm planning to implement her among the worshipped Valar.
New towns, new stores, bugs fixed since last release, new additions.
changes to parchments
Mordekainen renamed to Ted Sandyman in the Deep Thoughts parchments.
store owners
- Completely new selection of store owners, separated by type of store and/or town.
- The inns in different towns will always have different owners, appropriate for the type of town.
- The minimum amount of money a store owner may have is 10000AU, maximum 30000AU.
building actions
- A free 'rest for the night' option is available in the player's home.
- A free 'rest for the night' option is available to liked races at:
- Beorn's Halls (Beornings, Dwarves, Maiar, Hobbits, Ents)
- Henneth Annun (Dunedain, Humans, High-Elves, Wood-Elves, Hobbits)
- Imladris (Dunedain, High-Elves, Wood-Elves, Dwarves, Humans, RohanKnights, Hobbits, Ents)
- Helm's Deep (Dunedain, RohanKnights, Humans, Dwarves, Hobbits, Ents, Maiar)
- Thranduil's Halls (Dunedain, Wood-Elves, High Elves, Ents)
- You can now sometimes buy language parchments in Libraries.
- You can now sometimes buy Monstrous Compendium parchments at the Beastmaster's.
- You can now buy potions of insanity curing of various degrees at stores that offer healing.
new stores
- Themed inns in all the towns (those marked on the map)
- Themed 'ruler homes' in all the new towns/locations
- Hunter supply store (Morphic oils, trap kits, shooters, ammo)
- Rune shop (Runes)
- Construction supply store (similar to Miner store in Khazad-Dum)
- Music store (Instruments)
- Magic rod market (dungeon)
- Map store (maps of the free cities (not the hidden ones)
- Farm (mushrooms, honey, milk, taters, berries, leaf, etc)
- Not new store, but new option in towns - museum in every town
changed map
Caras Galadhon (made it conform to the book, the altars moved to Cerin Amroth). I was also going to change Gondolin, but Arkonath's map is too beautiful to lose, so I just modified the existing map a little bit to allow entrances both at the Main Gate and the North Gate.
new towns (with parchments)
- Beorn's Halls (not easily visible on the wilderness map)
- Cerin Amroth (not easily visible on the wilderness map)
- Dale (not easily visible on the wilderness map)
- Henneth Annun (not easily visible on the wilderness map)
- Imladris (not easily visible on the wilderness map)
- Helm's Deep (not easily visible on the wilderness map)
- Thranduil's Halls (not easily visible on the wilderness map)
- Edoras
- Esgaroth
- Hobbiton
- Osgiliath
- Pelargir
new terrain features for towns
- Slippery rock ledge
- Swift waterfall
- White tree
- Wooden board (light and dark, horizontal and vertical)
- Wide gate (open and closed)
- Beehive
- Dirt road
- Stable
- Wooden plank
- Fosse (dry moat)
additional changes
- Changed the alertness level for most townies to ignore the player unless bumped, so they don't annoy the brains out of players while those are out doing town stuff.
- Robe of Great Luck lost its AC penalties, this was inspired by T-Plus.
- Lembas description taken from Oangband
- Tilkal rods made much more rare
- New ammo ego-type 'Blessed' based on Hengband 'Of Holy Might'
- Brought back 'Holy Avenger' ego-type, with some changes to avoid redundancy
- New whip ego-type 'of the Balroeg' - adapted from Oangband
- Nazgul are susceptible to fire now:
"Sauron can put fire to his evil uses, as he can all things, but these Riders do not love it, and fear those who wield it."
(Strider, The Fellowship of The Ring, p. 185 paperback HarperCollins edition, 1995). They also lost their fire attacks due to this.
- Lice changed to midges - more thematic (Midgewater Marshes)
- Added fog (dense mist) to the Barrow-Downs as a wall type.
- New sets:
- Flame of Wrath [from Oangband]
- Shadow Ward [from Oangband]
- Eorl's Arms [from Oangband]
- Gil-Galad's Battle Gear [from Oangband, plus new steel helm]
- New artifacts:
- Amulet of Faramir [adapted from Oangband]
- Shield of Deflection of Earendil [adapted from Oangband]
- Cloak of Valinor [adapted from Oangband]
- Steel Helm of Gil-galad
bugs fixed
- Essence quest in Caras Galadhon became un-doable because I've removed all the essences. I've changed the item to be retrieved to a potion.
- Worms of Power had to be renamed back to Wyrms as
WYRM_PROTECT did not work otherwise.
- The Withered Heath now has worms only, no other monsters.
- Junkart Black Staff was of Emyn Luin, changed to Ithryn Luin.
- Cattle should now ignore player completely.
- Blue and green hulks slowed to +15 and
KILL_WALL (rather than PASS_WALL)
- Lions had an extra space after the name.
- Gothmog's Armoury set description was missing a period at the end.
- Switched around white hulks and death hulks, as the symbol/colour at the record number for white hulks is hardcoded to look like a dark rectangle.
- Added an article to Leather Jerkin, so players have 'a Leather Jerkin' instead of 'Leather Jerkin'
- Removed
CURSE_NO_DROP from armours of the Fallen. Too much of a pain in the proverbial.
- Removed
NEUTRAL flags off some monsters that are very common and made the going tedious.
- Reduced the HPratings of the dark dwarven foos; they were too hard to kill for their depths.
- Deer had no symbol (Umber c)
- Tom Bombadil and the Valar got a life rating similar to that of Mathilde - their previous life rating caused them to die after one scratch if the player meleed them while they were invisible. I also made them visible to avoid stupid deaths by running into them in the wilderness. The Valar can now be found in the towns too.
- Cirith Ungol actually leads out into Gorgoroth now, and Mordor is no-recall. Yes, I realize that this forces the player to make the trek through Gorgoroth one way or another, but this *is* the 'Theme' module.
- 'Mud' changed to 'puddle of mud' in f_info. 'You are in a mud' was driving me berserk.
- Ammo of Slaying was too cheap, changed from 20 to 50 - an additional dam die is a big deal.
- The Orc Cave entrance was created on a mountain chain, ensuring an ambush that can only be fled by recalling to last dungeon and back; changed that square to grass.
- Some more monster colouring errors fixed (my errors, I didn't pay enough attention when coding the monsters)
- Snaga were changed to use the colour
D last time, this is too confusing with black orcs. I've made the Snaga and Snaga sappers orange, and they share that colour with three uniques.
- Renamed the novices with the
FRIENDS flag to 'Apprentice' to save characters grief of hunting for a 'lone' novice when the beastmaster wanted a 'group' novice, or vice versa.
- Stores were not stocking a lot of the foods because I changed the names but forgot to change the stores' stock lists.
- Sir Physt is a Vampire and thus undead, so can't be mortal (thanks Atarlost).
- Fixed other spelling and grammatical mistakes in a few places.
- Angalachel was incorrectly spelled, it is
'Anglachel'
(thanks zasvid)
New items in k_info, new ego items, new artifacts, new item sets, new monsters.
new items [16]
(Really hacky, reuses existing svals.)
- Ear of Corn
- Pinch of Longbottom Leaf
- Tater ["potato" wouldn't pluralize correctly, I kept having n Potatos (sic) :-) ]
- Strawberry [this doesn't pluralize correctly, either, defaults to Strawberrys - ToME bug]
- Turnip
- Jar of Honey
- Jug of Milk
- Ring of Wizardry [from T-Plus by Ingeborg S. Nordén]
- Ring of Vitality [from T-Plus by Ingeborg S. Nordén]
- Ring of Clarity [from T-Plus by Ingeborg S. Nordén]
- Ring of Clumsiness [from T-Plus by Ingeborg S. Nordén]
- Ring of Sickliness [from T-Plus by Ingeborg S. Nordén]
- Ring of Fortune [from T-Plus by Ingeborg S. Nordén]
- Amulet of Protection from Evil (replaces Adornment) [from T-Plus by Ingeborg S. Nordén]
- Amulet of Life [suggested by power]
- Amulet of War [suggested by power]
new ego items [38]
- of Ulmo (horns)
- of Melkor (musical instruments)
- of Numenor (bows)
- of Valinor (lights, no torches/brass lanterns)
- of Telchar (weapons)
- of the Glamhoth (weapons, reverse of the above)
- Elemental (ammo)
- of Slaying (ammo)
- of Nothingness (ammo)
- of Sensitivity (armour of all types)
- Blessed (amulets and rings) [suggested by power]
- Demonic (amulets and rings) [suggested by power]
- Rohir (amulets and rings) [suggested by power]
- Draconic (amulets and rings) [suggested by power]
- Elemental (amulets and rings) [suggested by power]
- of Unmagic [script by Ravenred]
- of the Sindar (magestaves) [from Annals of Ea by Feanor]
- of the Noldor (swords) [from Annals of Ea by Feanor]
- of the Vanyar (polearms) [from Annals of Ea by Feanor]
- of the Nandor (axes) [from Annals of Ea by Feanor]
- of the Teleri (arrows) [from Annals of Ea by Feanor]
- of the Avari (hafted weapons) [from Annals of Ea by Feanor]
- Rogue's (soft boots) [from T-Plus by Ingeborg S. Nordén]
- Glowing (amulets and rings) [from T-Plus by Ingeborg S. Nordén]
- Dazzling (amulets and rings) [from T-Plus by Ingeborg S. Nordén]
- Radiant (amulets and rings) [from T-Plus by Ingeborg S. Nordén]
- Blazing (amulets and rings) [from T-Plus by Ingeborg S. Nordén]
- Lucky (amulets) [from T-Plus by Ingeborg S. Nordén]
- Unlucky (amulets) [from T-Plus by Ingeborg S. Nordén]
- Rustproof (armour) [from T-Plus by Ingeborg S. Nordén]
- of Valour (armour) [from T-Plus by Ingeborg S. Nordén]
- of the Maiar (weapons and armour) [based on 'of the Chosen' from T-Plus by Ingeborg S. Nordén]
- of the Fallen (weapons and armour) [the reverse of the above]
- of the Ithryn (robes) [based on 'of Archmagi' from T-Plus by Ingeborg S. Nordén]
- of the Fools (robes) [the reverse of the above]
- of Sanctity (robes) [from T-Plus by Ingeborg S. Nordén]
- of Vice (robes) [the reverse of the above]
- Ethereal (cloaks) [from T-Plus by Ingeborg S. Nordén]
new artifacts [35]
- The Necklace of Girion
- The Broad Sword 'Guthwine' (sword of Eomer)
- The Long Sword 'Herugrim' (sword of Theoden)
- The Silver Bolt 'Dailir' (the bolt of Beleg Cuthalion)
- The Slaughter Axe 'Dramborleg' (Tuor's axe)
- The Light Crossbow of Brand (King of Dale) [name from Hengband]
- The Pearl 'Nimphelos' [adapted from Annals of Ea module by Feanor]
- Ancanaur, Sword of Feanor [adapted from Annals of Ea]
- The Scepter of Númenor
- The Rod of Annuminas
- The Metal Cap of Thorin
- The Golden Harp of Thorin
- Two Silmarils (insanely rare, both cursed by the oath of Feanor) - the third one is with Earendil in the starry sky, of course :)
- The Leather Jerkin Of Tom Bombadil [as suggested by Maverick in the forums]
- The Filthy Rag of Ghan-Buri-Ghan [as suggested by ShinesmanOffWhite in the forums]
- The Cloak of Ghan-buri-Ghan [as suggested by ShinesmanOffWhite in the forums]
- The Black Banner of Gondor (lite) [as suggested by ShinesmanOffWhite in the forums]
- The Mage Staff of Saruman [as suggested by ShinesmanOffWhite in the forums]
- The Robe of Curunir [as suggested by ShinesmanOffWhite in the forums]
- The Chain Mail of Peregrin Took [from T-Plus by Ingeborg S. Nordén]
- The Elven Cloak of Peregrin Took [from T-Plus by Ingeborg S. Nordén]
- The Blue Stone 'Coimir' (replaces 'Toris Mejistos') [from T-Plus by Ingeborg S. Nordén]
- The Robe of Belegaer [based on the Robe of the Seven Seas in T-Plus by Ingeborg S. Nordén]
- The Long Sword of Dernhelm [from T-Plus by Ingeborg S. Nordén]
- The Feanorian Lamp of Taniquetil [from T-Plus by Ingeborg S. Nordén]
- The Harp of Tom Bombadil [from T-Plus by Ingeborg S. Nordén]
- The Quarterstaff of Radagast [from T-Plus by Ingeborg S. Nordén]
- The Horn 'Valaroma' [from T-Plus by Ingeborg S. Nordén]
- The Shadow Cloak 'Menelcol' [from T-Plus by Ingeborg S. Nordén]
- These don't need to be wielded:
- The Cup of Thror - activates for alchemy (turn item to gold)
- The Red Arrow of Gondor - activates for summon human warriors
- Thorin's Key - just coded for now; will be required later, for a quest.
- Thror's Map - just coded for now; will be required later, for a quest.
new item sets [6]
- Thorin's Gear (3 items)
- Peregrin Took's Gifts (2 items) [from T-Plus by Ingeborg S. Nordén]
- Ghan-buri-Ghan's Garb (2 items) [as suggested by ShinesmanOffWhite in the forums]
- The Glory of the King (3 items) [as suggested by ShinesmanOffWhite in the forums]
- Saruman's Travel Gear (3 items) [as suggested by ShinesmanOffWhite in the forums]
- Heirlooms of Elendil's House (3 items) [as suggested by Massimiliano Marangio in the forums]
new monsters [274, 59 unique, 12 joke]
monster_list.txt has a list of monsters, all the new ones are there.
new greater demons
These replace the old D&D-style demons, thanks to Fubar Obfusco.
- Helcungol - ice spider demon [was Vrock]
- Naurungol - fire spider demon [was Nalfeshee]
- Mornungol - black spider demon [was Barbazu]
- Faunungol - cloud spider demon [was Glabrezu]
- Ungorrog - power spider demon [was Hezrou]
- Gaurrog - water demon [was Water Demon, heh]
- Dagorrog - war demon [was Horned Reaper]
- Sererrog - blood demon [was Marilith]
- Morgulrog - magic-using demon [was Erinyes]
- Red Balrog - [was Lesser Balrog]
- Black Balrog - [was Bile Demon]
- White Balrog - [was Gelugon]
- Blue Balrog - [was Osyluth]
- Menelrog - sky demon [was Nycadaemon] (wild_too) - thanks to Tachyon for these
- Balrog Captain - demon commander [was Greater Balrog]
- Greater Balrog - nastiest demon [was Pit Fiend]
cattle
[New monster type - these replace centipedes as the letter 'c']
- Boar (enemy) (wild only)
- Cow (neutral) (wild only)
- Deer (neutral) (wild only)
- Ox (neutral) (wild only)
- Pony (neutral) (wild only) (wild town)
- Sheep (neutral) (wild only)
- Horse (neutral) (wild only) (wild town)
- Meara (neutral) (wild only)
- Kine of Araw (neutral) (wild only)
mewlips
[New monster type - these replace icky things, new and nasty ones too] - (undead)(wild too)
- clear mewlip
- gray mewlip
- orange mewlip
- bloodshot mewlip
- green mewlip
- blue mewlip
- brown mewlip
- stone mewlip
- yellow mewlip
- pink mewlip
- tree mewlip
- air mewlip
- plague mewlip [based on plague worm mass from T-Plus, sans breeding]
- death mewlip [based on charnel worm mass from T-Plus]
new regular monsters
- Ape (animal) (enemy) (wild only)
- Butterfly (insect) (neutral) (wild only)
- Fox (canine) (enemy) (wild too)
- Gull (bird) (neutral) (aquatic) (wild only)
- Kirinki (bird) (enemy) (shrieker) (wild too)
- Moth (insect) (enemy) (breeder) (wild only)
- Nightingale (bird) (neutral) (dg_curse) (wild only)
- Gorcrow (bird) (enemy) (wild_too)
- Squirrel (rodent) (neutral) (wild_too)
- Squirrel of Mirkwood (enemy) (wild_too)
- Limlug (sea-serpent) (enemy) (wild_too)
- Swan (bird) (neutral) (DG_CURSE) (wild_too)
- Thrush (bird) (friend) (wild_only)
- Lion (feline) (enemy) (wild too)
- Snow tiger (feline) (enemy) (wild too)
- Fly of Mordor (insect) (enemy) (wild too)
- Corsair of Umbar (humanoid) (enemy)
- Dunlending (humanoid) (enemy)
- Easterling (humanoid) (enemy)
- Man of Harad (humanoid) (enemy)
- Giant red ant (animal) (enemy)
- Giant tree ant (animal) (enemy)
- Giant yellow ant (animal) (enemy)
- Giant green ant (animal) (enemy)
- Aquatic ant (animal) (enemy)
- Termite (animal) (enemy) (breeder)
- Giant snow bat (animal) (enemy)
- Giant grey bat (animal) (enemy)
- Giant silver bat (animal) (enemy)
- Giant yellow bat (animal) (enemy)
- Giant green bat (animal) (enemy)
- Tree cat (animal) (enemy)
- Night cat (animal) (enemy)
- Leopard (animal) (enemy)
- Cheshire cat (joke) (animal) (pet)
- Gnome paladin (enemy)
- Gnome lord (enemy)
- Gnome mystic (enemy)
- Gnome priest (enemy)
- Gnome rogue (enemy)
- Gnome warrior (enemy)
- Wizard leprawn (enemy)
- Kender (joke) (enemy)
- Adventurer gnome (pet)
- White mold (enemy)
- Silver mold (enemy)
- Pink mold (enemy)
- Tree mold (enemy)
- Blue mold (enemy)
- Adventurer mold (pet)
- Snail (neutral)
- Swamp naga (enemy)
- Ocean naga (enemy)
- Brown naga (enemy)
- Silver naga enemy)
- Night naga (enemy)
- Tree naga (enemy)
- Adventurer naga (pet)
- Polar bear (enemy)
- Blue bear (enemy)
- Old bear (neutral)
- Teddy bear (joke)
- Fire bear (enemy)
- Aquatic bear (enemy)
- Giant red mouse (enemy) (breeder)
- Giant blue mouse (enemy) (breeder)
- Giant yellow mouse (enemy) (breeder)
- Giant pink rat (enemy) (breeder)
- Giant tree rat (neutral) (breeder)
- Sanctimonious-looking preacher (townie) (talker) (neutral)
- Weary-looking traveller (townie) (neutral)
- Death vortex (enemy)
- Gas vortex (enemy)
- Mana vortex (enemy)
- Slow vortex (enemy)
- Nether vortex (enemy)
- Puzzling vortex (enemy)
- Dark yeek (enemy)
- White yeek (enemy)
- Gray yeek (enemy)
- Yellow yeek (enemy)
- Adventurer yeek (pet)
- Dark mushroom patch (enemy)
- White mushroom patch (enemy)
- Brown mushroom patch (enemy)
- Silver mushroom patch (enemy)
- Green mushroom patch (enemy)
- Dark elemental (enemy)
- Slow elemental (enemy)
- Chaos elemental (enemy)
- Confusion elemental (enemy)
- Death dragonfly (enemy)
- Giant swamp dragonfly (enemy)
- Giant red dragonfly (enemy)
- Giant forest dragonfly (enemy)
- Giant blue dragonfly (enemy)
- Giant brown dragonfly (enemy)
- Giant silver dragonfly (enemy)
- Giant violet dragonfly (enemy)
- Giant pink dragonfly (enemy)
- Aquatic dragonfly (enemy)
- Large blue snake (enemy)
- Large silver snake (enemy)
- Large purple snake (enemy)
- Large red snake (enemy)
- Large eel (neutral)
- Killer gray beetle (enemy)
- Killer orange beetle (enemy)
- Killer blue beetle (enemy)
- Killer silver beetle (enemy)
- Killer green beetle (enemy)
- Killer aquatic beetle (enemy)
- Killer tree beetle (enemy)
- 6-headed hydra (enemy)
- 8-headed hydra (enemy)
- 10-headed hydra (enemy)
- 12-headed hydra (enemy)
- 13-headed hydra (enemy)
- 14-headed hydra (enemy)
- 15-headed hydra (enemy)
- Killer hydra (enemy)
- Forest ogre (enemy)
- Rebel ogre (pet)
- Rebel giant (pet)
- Spider quylthulg (enemy) (summons spiders)
- Adventurer quylthulg (pet, summons kin)
- Canine quylthulg (enemy) (summons hounds)
- Aquatic quylthulg (enemy) (summons hydras)
- Snow-frog (enemy)
- Swamp lizard (enemy)
- Giant silver frog (enemy)
- Blue lizard (enemy)
- Vampire orc (enemy)
- Vampire yeek (enemy)
- Vampire ogre (enemy)
- Vampire troll (enemy)
- Vampire dwarf (enemy)
- Vampire elf (enemy)
- Vampire gnome (enemy)
- Vampire adventurer (pet)
- Swamp wight (enemy)
- Silver wraith (enemy)
- Adventurer wraith (pet)
- Death hulk (enemy)
- White hulk (enemy)
- Orange hulk (enemy)
- Fire hulk (enemy)
- Forest hulk (enemy)
- Night hulk (enemy)
- Silver hulk (enemy)
- Chaos hulk (enemy)
- Yellow hulk (enemy)
- Red hulk (enemy)
- Green hulk (enemy)
- Blue hulk (enemy)
- Petty-dwarf [suggested in the forums by Atarlost] (dwarf) (enemy)
- Petty-dwarf mage [suggested in the forums by Atarlost] (dwarf) (enemy)
- Dark dwarven warrior [suggested in the forums by Atarlost] (dwarf) (enemy)
- Dark dwarven smith [suggested in the forums by Atarlost] (dwarf) (enemy)
- Dark dwarven lord [suggested in the forums by Atarlost] (dwarf) (enemy)
- Dark dwarven priest (based on Atarlosts's suggestion, just 'expanding' the dwarves) (enemy)
- Munchkin (joke) [adapted from T-Plus] (enemy)
new uniques [59]
Many of these and existing uniques got their own lines in monspeak.txt
- Fimbrethil (ent-wife) (neutral)
- Glorfindel of Rivendell (friendly)
- Finrod Felagund (friendly)
- Maedhros the Tall (son of Feanor)
- Maglor the Mighty Singer (son of Feanor)
- Celegorm the Fair (son of Feanor)
- Caranthir the Dark (son of Feanor)
- Curufin the Crafty (rogue) (son of Feanor)
- Amrod, Son of Feanor (archer) (son of Feanor)
- Amras, Son of Feanor (ranger) (son of Feanor)
- Telchar the Smith (friendly)
- Roac, son of Carc (friendly) (wild_only)
- Carc of Ravenhill (friendly) (wild_only)
- Alatar, the Blue Wizard
- Pallando, the Blue Wizard
- The Hunter
- Bill Ferny
- Beruthiel, Queen of Cats
- Muzgash, the Snaga
- Mauhur, the Uruk
- Herumor, Lord of the Haradrim
- Fuinur, Lord of the Haradrim
- Prince Imrahil the Proud (guardian of Dol Amroth dungeon)
- The Lucky Hobbit (joke) [based on Nightshade from T-Plus]
- Umuiyan, Doorkeeper of Tevildo [from UnAngband]
- Oikeroi, Bodyguard of Tevildo [from UnAngband]
- Lotho Sackville-Baggins, Betrayer of the Shire [adapted from UnAngband]
- Thranduil, King of the Wood Elves (friendly) [adapted from UnAngband]
- Denethor, Steward of Gondor [from UnAngband]
- Lurtz, Uruk Captain of the White Hand [from UnAngband]
- Radbug, the Goblin [from UnAngband]
- Boromir, Son of Denethor (friendly) [adapted from UnAngband]
- Faramir, Son of Denethor (friendly) [adapted from UnAngband]
- Harry Goatleaf, Gatekeeper of Bree [from UnAngband]
- The Watcher of Cirith Ungol [adapted from UnAngband]
- Tom Bombadil (wild_only) (friendly) [adapted from UnAngband]
- Fluithuin the Ogress, Consort of Morgoth [from UnAngband]
- Ulbandi, the Ogress, Consort of Morgoth [from UnAngband]
- Mewlip Queen (replaces the Icky queen)
- Boar of Everholt (bane of King Folca of Rohan)
- Naugladur, Lord of Nogrod [suggested in the forums by Atarlost]
- Androg the Outlaw [from Annals of Ea]
- Amlach, son of Imlach [from Annals of Ea]
- Radagast the Brown [from T-Plus by Ingeborg S. Nordén] (friend)
the valar
[they use the A symbol]
You cannot destroy them, so don't even try. No EXP is gained for 'killing' them, they're all NO_DEATH, along with DG_CURSE and WYRM_PROTECT for good measure, and they carry absolutely nothing. Plus, they're neutral. None of the 'worshippable' Valar appear among these, obviously (this includes Mandos).
Oh, and their magical attacks are Hand of Doom and Breathe Mana, which they will use 1 in 1 times. During a debug mode test of the power of the Valar, Vana the Ever-young breathed magical energy on my character with over 10K HPand that took off 12K, killing the char instantly. :P
- Varda, Lady of the Stars
- Vaire, the Weaver
- Irmo of Lorien
- Este, the Gentle
- Nienna, the Sorrowful
- Nessa the Lithe
- Orome, the Huntsman of the Valar
- Vana, the Ever-young
joke uniques
- Ingeborg, the Runemistress [from T-Plus, creator and maintainer of T-Plus] (p - human) (friend)
- Lindal Lossehelin [based on my (furiosity's) character, Wood-Elf Archer] (h - elf) (friend)
- Slappy, Abbess of Pain [based on Slappy the Monk, Maylith's character] (h - elf)
- Zizzo, Last of the Yeeks [based on Zizzo, the Yeek Hermit Sorceror] (y - yeek)
- Karrazix the Brave [based on Karrazix, Nerdanel's Annals of Ea character] (D - dragon)(friend)
- Sir Physt [based on the Vampire Paladin by Quixote] (V - vampire)
- Nick LeYeek, Second Last of the Yeeks [based on Yeek Bard by Elliott] (y - yeek)
- Erianyth, the Sorceress [based on Actius' Maia Thaumaturge] (A - Maia/Vala)
New & updated wilderness map, new dungeons.
dungeons
- Separated Angband 101-127 to Utumno.
- New dungeons:
- Forodwaith (The Hunter drops randart) [31]
- The Blue Mountains (evil dwarves, Nauglamir at the bottom, guarded by Naugladur) [32]
- Dol Amroth (evil humanoid types, randart at the bottom, guarded by Prince Imrahil) [33]
- Angmar (guarded by Fuinur, drops Eowyn's sword) [34]
- Near Harad (guarded by Herumor, drops Umbar) [35]
- Isengard (guarded by Saruman, drops the Palantir) [36]
- Tol Eressea (guarded by Marda, drops her coat) [37]
- Removed random towns from the Nether Realm.
- Added random towns in Cirith Ungol, the Blue Mountains, Dol Amroth, Near Harad.
- Moria no longer forced to be 'big' - if a player wants large levels, they'll specify no small levels.
- Because Gondolin has switched location and positioning, I had to adjust the map a bit. New map later.
- Renamed Lothlorien to Caras Galadhon. Lothlorien is a region, not a city.
wilderness
- The positions of Angband and Gondolin have changed, I've moved them further away from the main Middle-Earth setting. They would be now 'relatively' correctly positioned if Beleriand still existed.
- The Redhorn Pass can now be taken through the Misty Mountains, at your peril (this is adapted from BlackSmurf's aWESoME module).
- Some places on the map have names now - for example, Rivendell, Gorgoroth, Udun, Nurn, The Brown Lands.
- The Sandworm Lair has been renamed to Withered Heath and has moved to its appropriate place.
- The Orc cave has moved to its semi-appropriate place. Opinions vary on where exactly that is.
- The Dead Marshes exist now. They are clearly marked on the map and you travel over them at your peril, they are much more dangerous than the rest of the wilderness, and even clvl50 chars can be ambushed there. Did I mention they were dangerous, more dangerous than deep water? Just checking.
- The Mordor dungeon is now Barad-Dur and you must pass either through Cirith Ungol or the Black Gate, which is, naturally, closed. If you go through the Black Gate, be prepared for Udun and Gorgoroth.
- Orodruin is no longer accessed from within Barad-Dur. It's marked on the wilderness map, and you do have to pass through Gorgoroth to get there. Yep, Gorgoroth. Don't look at me like that.
In general, the wilderness is a lot more dangerous to travel now. the only 'safe' areas are towns, roads, the Mallorn forests of Lothlorien and the valley of Rivendell. Ambushes will be more likely, and it's quite likely that some players will find it easier to not use the wilderness map while travelling. Grass is still relatively safe, though. Generally, I have tried to make the wilderness harder to just traipse around without a second thought. Obviously, higher-level chars will have an easier time, as always.
Changes to a_info.txt
changes
The Beaked Axe of Theoden is now of Dain Ironfoot - Theoden King had a sword, not an axe.
Angrist is a broken dagger, as per the Silmarillion. It also gives a bonus to luck now, as Beren and Luthien were pretty darned lucky to cut a Silmaril from the crown of Morgoth and not have him wake up.
Anduril now resists being shattered by Morgul beings.
Some descriptions broadened.
Sting is a short sword (1d7), not a small sword (1d6).
Vorpal Blade is sentient now.
Gurthang has been renamed to Anglachel. It is supposed to be the 'original' Anglachel, prior to the re-forging in Nogrod by Turin. Reason: Mormegil exists in this game, and technically 'Gurthang' and 'Mormegil' are the same sword. Well, if we get really technical, then Mormegil is a person not a sword, but I didn't want to remove one of the artifacts, so I stuck with Anglachel as a 'just killed Beleg' version and Mormegil as 'been reforged and claimed by Turin' version. That would be a nifty 'quest' to code - slay a coaligned Beleg with Anglachel and have it turn into Gurthang. :)
renamed artifacts
(mostly Sindar-ized, corrections of Sindarin welcome)
- The Stone of Lore --> The Key to Orthanc
- The Multi-Hued Dragon Scale Mail 'Razorback' --> 'Lothronfaun' [May-cloud]
- The Adamantite Plate Mail 'Soulkeeper' --> The Galvorn Plate Mail of Eol
- The Blade of Chaos 'Doomcaller' --> 'Daedheloth' [great-fear, Morgoth's Realm]
- The Long Sword 'Vorpal Blade' --> 'Sereghathol' [blood-swordblade]
- The Spear 'Aeglos' --> 'Aiglos' (that appears to be the correct spelling of Snow-point]
- The Morning Star 'Bloodspike' --> Maegnas-in-sereg [sharp point of blood]
- The Morning Star 'Firestar' --> Naurgil [fire-star]
- The Balance Dragon Scale Mail 'Mediator' --> 'Loknare' [dragonblaze]
- The Mace of Disruption 'Deathwreaker' --> 'Nguruthos' [fear-of-death]
- The Lochaber Axe 'Dragonbane' --> 'Lhugdagnir' [dragon/worm-bane]
- The Light War Axe 'Limbslicer' --> 'Cam-tal-crist' [hand-foot-cleaver]
- The Slaughter Axe 'Naturebane' --> Lavandagnir [animal-bane]
- The Light War Axe of Ice --> of Helcar
- The Catapult Trap of Ahromarwar --> of the Edain [of Men]
- The Device Trap Set 'Hanisbroner's Surprise' --> of Nibin-naugrim [of the petty-dwarves]
- The Bolt Trap Set 'Merlion Karc's Demonbane' --> of Naugrim [of the dwarves]
- The Lead-Filled Mace 'Skullcleaver' --> Dolcrist [head-cleaver]
- The Ring of Phasing --> 'Fuin' [dead of night]
removed artifacts
- The Phial of Undeath (200)
- The Steel Helm 'Lebohaum' (165)
- The Long Sword 'Durandil' (184)
- The Seeker Arrow 'Bullseye' (135)
- The Rounded Pebble 'Travak' (136)
- The Silver Bolt 'Balefire' (209)
- The Silver Bolt 'Stone-biter'(210)
- The Seeker Bolt 'Heart's Blood' (211)
- The Seeker Bolt 'Scale-piercer' (212)
- The Blue Stone 'Toris Mejistos' (204)
Changes to r_info.txt
undead
- Barrow wights are now light blue.
- The reavers no longer have the
MORTAL flag.
- The lesser black reavers are now slate gray, and the iron liches are light gray.
insects
- Software bugs are bright red to avoid confusion with giant fireflies.
- Neekerbreekers are dark green to avoid confusion with giant black lice.
- Chaos butterflies are back from Z as a joke monster, and they're violet.
- Killer bees are orange to avoid confusion with Hummerhorns.
hybrids
- Sphinx are now light green, while the gorgimaerae are bright red.
- Minotaurs and maulotaurs are gone, only the Labyrinth guardian remains.
- Hippocampi are gone as well.
- The Headless from Zangband is back, but it's now light gray.
demons
Thanks to a post in the t-o-m-e.net forums by Fubar Obfusco, there is a new set of in-theme minor demons (these replace the minor demons of ToME):
- Narrog - rat demon (was imp) [as suggested by Fubar Obfusco] pl. narroeg
- Aewrog - bird demon (was homunculus) [as suggested by Fubar Obfusco] pl. aewroeg
- Hurog - dog demon (was manes) [as suggested by Fubar Obfusco] pl. huroeg
- Sarnrog - stone demon (was gargoyle) pl. sarnroeg
- Caborrog - frog demon (was lemure) pl. caborroeg
- Draugrog - wolf demon (was quasit) pl. draugroeg
- Lygrog - snake demon (was death quasit) pl. lygroeg
- Limrog - fish demon (was tengu) pl. limroeg
- Rawrog - lion demon (was mezzodaemon) pl. rawroeg
- Adanrog - humanoid demon (was bodak) pl. adanroeg
The names are concatenations of Sindarin words and may be inaccurate. The magics stayed the same, but the nonmagical ones can now breathe nether 1 time in 50, so beware.
The major demons are all getting a complete revamp.
orcs and trolls
- War trolls are now bright red.
- The formerly violet orc uniques are now bright red to avoid confusion with ego captains.
- The snaga are now dark gray so they are different from snotlings.
jellies, mushrooms, molds
- Blood sprouts are now dark red to avoid confusion with shambling mounds.
- Undead masses are now dark gray.
- Gibbering mouthers are now bright red.
- Acidic cytoplasms are now light blue.
aquatics
- Wavelords are now light blue.
- Aquatic elven warriors (blue) and mages (orange) are back from Zangband, as coaligneds.
- Mermaids are back from Zangband, and are light blue.
uniques
- The White Balrog has a different name and different history.
- Durin's Bane is now light Red.
- Lungorthin is now white.
- Gothmog is
ATTR_MULTI.
- Changed the colours for Judge Death and Judge Fear (both remain joke monsters).
- The Nazgul are all represented by the letter N now.
- Qlzqqlzuup, Lord of Flesh is now orange, and not
ATTR_MULTI.
- Bullroarer is now Bandobras Took.
- The Cat Lord is renamed to Tevildo, Prince of Cats.
- Huan and Shadowfax are now neutral.
- Mathilde has lost the 'Science Student' part, otherwise she's unchanged.
- Moldoux lost the Moldoux part, otherwise also unchanged.
- Smeagol summons spiders, bites, and is generally more nasty. Also deeper.
- Almost all out-of-theme uniques are gone.
dragons
- Kavlax is gone, as are Wyverns.
- The cold-drakes could not fly in Tolkien's work, thus none of the 'cold' variety dragons have flight. Yes, that includes Great Ice Worms.
- All the mature non-aquatic dragons have been renamed to drakes.
- Great Wyrms are Great Worms.
- Baby dragons are now Hatchling dragons.
- Edited Smaug's description - he is not Uruloki - Uruloki cannot fly, and Smaug very much flew in the Hobbit. Glaurung, however, was Uruloki and could not fly. He got the
KILL_TREES flag instead.
humanoids (h,p)
- Dark elven lords are now dark gray.
- Mind flayers are now yellow.
- High-elven rangers are now white.
- Bullywugs of all flavours are gone.
- Black Knights are now Wainriders. Death Knights are Black Numenoreans. Hell Knights are Oathbreakers, Dagashi are Variags, and Ninjas are Easterlings.
- Dwarves are now the letter k, and kobolds have been totally removed. Atarlost posted several excellent suggestions for dwarven monsters based on the dark elven monsters, and these are certainly more in- theme than the kobolds. The reason I had to switch the letter was to avoid confusion with dark elvens while playing, plus k is the first letter in the Khuzdul word for 'dwarves' (Khazad).
- Leprechauns have been renamed to leprawns - it's a term Tolkien had used in reference to Middle-earth.
- Gnomes, leprawns, and lizard men are now using the 'l' symbol. Cheerful leprawns are friendly to the player. Colouring has been changed a bit, to avoid confusion between leprawns and lizard men.
animals
- Gravity hounds are light brown.
- Murk dwellers are now dark green, and giant spiders are light gray.
- Hellhounds are now bright red, jackals are yellow. Wolf chieftains are dark green, and scruffy little dogs are slate gray.
- Many changes to birds' colouring. There were way too many dark brown birds, split them up. Made the unique eagles purple. Firebirds and thunderlords now all look the same, not just the bronze, gold, and brown.
- Rock moles are dark brown.
- Silver mice are light blue.
- War bears are now bright red.
- Red nagas are now bright red to avoid confusion with shaman ego-type.
- Mongbats are now light blue.
- Centipedes and icky things are gone.
- Some animals are neutral now.
town monsters
- Boil-covered wretch is light red, to distinguish from woodman.
- The scrawny cat is now grey, to avoid confusion with the wild cat.
- Most of the townsfolk are now neutral.
- The squint-eyed southerner is making his appearance - this is a town unique who might just drop an item worth fighting for. He replaces Martti Ihrassaari.
general notes
Angels are gone, they will all be replaced by unique neutral Valar with the NO_DEATH flag and horrible penalties for killing them. They will carry nothing, so the only gameplay issue here is to avoid harming them. They can also be used as 'shields' I suppose where the player stands behind the Vala and waits for something to breathe in that direction, though that could be very harmful to the player. The Valar will be found in the wilderness only. I'm hoping to implement talking, and have the Vala tell the player things like 'Beware, they say Shelob guards Cirith Ungol' and other spoilerific stuff - guaranteed artifacts, special level locations.
Z and Cth monsters are completely gone, activating these options does nothing. Joke monsters remain, but greatly revamped (some Z monsters are now joke monsters). Several t-o-m-e.net DiTL chars are now joke uniques - if anyone does not wish their char to be included, please email me to be removed. :)
More friendlies and neutrals. Many out-of-theme uniques are gone.
Many description updates for grammar, spelling, brevity.
There are some changes in what the various symbols represent. Unfortunately, ToME 2.2.x does not allow changing of the entries under the / command, so 'c' will still say 'Centipede' but it stands for 'Cattle'. These changes are going to be described in detail above.
Changes in the /file/ text files.
Replaced some rumours with ones in Sindarin and Quenya, and their equivalents in English.
Replaced most of the silly monsters that are used when sanity is low. Mostly with names of scary monsters, monsters from other games, and, er, persons of note (e.g. Britney Spears clone, Osama bin Laden)
Changed some junkart types/names in rart_f.txt to be more generic and more Tolkienish. Some new ones are identical to actual junk you find in the dungeon, like a Shard of Pottery. -evil grin-
Made some changes to monspeak.txt, left the rest for after the monster list has been reworked.
Changed many lines in bravado.txt, death.txt, mondeath.txt, monfear.txt, and speakpet.txt to be more thematic. Many of the new lines come directly from the books (mostly from poems).
Changes to objects in k_info.
Armour
Stone and Hide Armour is replaced by Golden Ring Mail. The rarity is the same, but the weight is reduced a bit, as is the penalty to accuracy and protection value (8, from 15 for Stone and Hide). It's still soft armour because the base is soft leather, and the gold is decorative rather than protective.
The Leather Jacket is now Leather Jerkin - 'preferred' ranger garb. No more penalty to accuracy, less protection and a lighter weight, since it's a different type of leather and has no sleeves.
Fur Cloaks now grant cold resistance.
Rhino Hide Armour has become Mumak Hide Armour.
Wearing paper armour that has not been enchanted to resist fire makes the wearer sensitive to fire (like Ents). So a paper armour of Resist Fire is as good as any unenchanted armour, because the fire resistance only cancels out the sensitivity.
Adamantite armour is now Galvorn armour, and it can't be harmed by the elements. Galvorn is the alloy Eol invented.
Weapons
The Basillard has been replaced with the Bardiche, after I failed to find any information on basillards at various resource sites describing polearms of various kinds.
The Espadon is a (necessarily) two-handed sword, and has been given the MUST2H flag to reflect this.
Magical devices
(Rings, Amulets, Rods, etc.)
Added the BLESSED flag to amulets of devotion.
Adamantite rods are now made of Tilkal (so made by Aule himself), and more rare.
Runes have descriptions now.
Rings of Extra Attacks can be activated for spinning. Rings of Accuracy can be activated for whirlwind.
Rings, Amulets, and Rod Tips are now all IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE - these are highly magical items a priori and they should not be susceptible to the elements, only raw mana/chaos should affect them. Also removed Indestructible ego type from e_info.txt to reflect this.
Potions, Scrolls, Food
Most food names have been changed to Tolkienish names. E.g. there are no more Rations of Food - they are now Rations of Cram. Hard biscuits have become Round Seed-Cakes. Fine Wine is Old Vinyards. Slime Molds have obviously been left alone.
Potion of Learning no longer an artifact at the cost of increased rarity. It does not come in fountains. :P
Greater Ration of Health no longer an artifact, at the cost of increased rarity. I was originally intending to make them add less HP(10 per ration) with a slight decrease in rarity, but the HPgain is hard-coded in cmd6.c and so I couldn't do it.
Added F:FOUNTAIN to potions of Charisma - if a character lucks out, they can drain a fountain or two and max out the stat that way. I briefly considered doing the same to the other fountains, but decided against it, would make the whole process of stat gain just a matter of scumming. Other potions that got the F:FOUNTAIN flag: Invulnerability, Life, New Life.
miscellaneous changes
Added descriptions to all items that did not have them.
Added F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE to the God Quest relics, because I am not sure if the resistances are hard-coded and I suddenly envisioned the following scenario:
The Ancient Red Dragon breathes fire.-more-
The Piece of the Relic of Eru {quest} burns up!-more-
You feel very sad.
Tweaked many descriptions for grammar, brevity, spelling, additional information.
Removed Essences, Alchemists' foos of Nothing (except empty rods, heh), and Portable Hole.
Some starting changes that immediately jumped to mind. The rest will be more structured.
general changes
- Changed the game intro screen and the intro wording.
- Made Melinda and Merton NEVER_GENE so the Lost Hobbit quest is no longer available.
race/class changes
- Removed Alchemy as a class, removed alchemy skill from the skill tree.
- Removed DeathMold race, replaced with Dragons from Annals of Ea.
- Morgoth's corrupted races are not eligible for the Halls of Mandos and thus for LostSoul subrace.
new terrain features
- Elanor (flowers) (79)
- Fumellar (flowers) (80)
- Anemones (flowers) (81)
- Niphredil (flowers) (82)
- Iris (flowers) (83)
- Mallorn (167)
- Low hill (213)
- Ered Lithui, Ephel Duath (214)
- Ered Luin (215)
- Ered Mithrin (216)
- Orodruin (217)
- Snow-capped peak (218)
- Fir tree (219)
- Flet section (220)
- Light post (221)
- Water lilies (222)
- Dead Marshes swamp water (223)
- Morannon (224)
- River (225)
- Swamp (226)
(wilderness use, mostly)