version notes
version 1.2.0 aka "Twining Light"
Update release; includes artifact tweaks and new artifacts.
- Ultimate amulet no longer weighs 60 lbs. >.>
- Reworked the Paur* artifact gauntlets to be more thematic, added stat bonuses and sustains. I never liked the fact that it was a no-brainer which of them to keep if you had all four.
- Fixed some rarity bugs with a number of Theme artifacts.
- Removed the lesser (Dwarven) rings of power (except the Ring of Durin). They were taking up artifact space and didn't do much. They'll be back, tweaked, in a 3.0.0-compatible Theme.
- Fixed some lurking bugs in in
set_info.
- Reduced rarity on the Cloak of Valinor. It was a little incongruous that it cost far less than Ancanaur and was far more rare than is decent.
- Gandalf's robe now gives fire immunity.
- Ancanaur is now a shadow blade, not a bluesteel blade.
- The Golden Horn of the Thunderlords now ignores elements.
- New artifacts: Erkenbrand's shield, Gimli's axe and shield.
- New item set: Gimli's Gear (boots, axe, shield)
version 1.1.9 aka "Kit Bag Full of Marbles"
Internal release; randart and player tweaks.
randarts
- Randart magestaves can now gain % to life
- Randart armour, lights, jewelry and magestaves can now get the ability to store a spell.
- Randart high-level soft armour, hard armour and DSM can gain nether immunity.
- Randart light weapons (no broken ones) can gain sentience.
player-related
- Humans may no longer be Lost Souls for thematic reasons; the Doom of Men is that their fate after death is unknown to anyone except Eru. This applies to: Edain, Druedain, Rohirrim, Dunedain, Easterlings and Beornings. Also no longer allowed as LostSouls are yeeks, orcs, trolls and half-ogres.
- Flying creatures (Eagles, Dragons, Aewroeg) now learn to fly high enough to pass mountains at clvl50.
- FF now may also offer the following skills: Nature, Runecraft, Boulder-throwing.
version 1.1.8 aka "Little White Candle"
Internal release; ego-item tweaks and new ego-types.
- Weapons of Unmagic now have negative to-hit and to-dam modifiers; demonology equipment can no longer get this ego type.
- Reworked the T-Plus "Rogue's" ego type for boots to balance it: reduced the pval, added to_h and to_d penalties and made the stealth and luck bonuses rarer.
- Boots of Elvenkind no longer guarantee a speed bonus; chance is 50%.
- Pushed 'of the Maiar' items deeper into the dungeon.
- Filthy Rags of Leprousness are no more; they're replaced by Armour of Dunharrow (same effects, but can show up on all soft & hard armour plus cloaks)
- The 'of Lordliness' ego type is now 'of Arnor'; 'of Might' is now 'of Gondor'; 'of Nothingness' is now 'of Angmar'; boots of speed are now 'of Rohan' and all 'of Stealth' is now 'of Eriador'. Because of the hobbit connection, the 'of Eriador' items now have a 10% chance of a luck bonus equal to the stealth bonus (which remains at 100%).
- A number of the "bad" ego types got the aggravation flag to offset the benefits of flip-scumming.
- Drastically reduced magic breath chances on Ethereal robes and cloaks.
- The 'of Arnor' and 'of Gondor' ego types can now show up on all headgear, not just crowns.
- The 'Sharp' ego has been extended to arrows and crossbow bolts (I added a new index and called them 'Sharpened' to make sure the additional cost is not exorbitant).
- The 'of Sensitivity' ego type is no longer possible on body armour; there were too many T-lines in e_info.txt.
- The 'Elemental' ego type on rings is only possible on high-level rings and amulets now; same reason as above.
- The 'Blazing' ego type is now only possible on crowns, high-level rings and amulets; same reason as above.
- The 'Radiant' ego type is now only possible on crowns, high-level rings and all amulets (as before); same reason as above.
- The 'Glowing' and 'Dazzling' ego types are now only possible on crowns and low-level rings and amulets; same reason as above.
- Rings of the Elements have been removed; one Elemental ego for jewelry is enough.
- New ego types: Magical for jewelry, cloaks, soft armour and gloves -- makes the item ignore the elements and gives a 50% chance of the ability to store a spell. Magical for missile launchers -- adds a tiny boost to mana; designed with magic-using archer and warrior-types in mind.
version 1.1.7 aka "Poor Madeleine"
Internal release; item tweaks and new item types.
- Rings and amulets no longer ignore the elements. The rationale for this was that Middle-earth magical items are really magical and therefore powerful, but it was unbalancing, not to mention made it a pain destroying objects in the late game.
- Rings of Lordly Protection have been renamed to 'of Arnor'
- Pushed Potions of Corruption deeper into the dungeon.
- Changed names on Aule's and Ulmo's spellbooks to be more impressive-sounding.
- Removed the miscellaneous food items, except for Longbottom leaf, milk and honey.
- New item types: Ranger's Arrow, Throwing Axe, Buckler, Small Mithril Boomerang, Mithril Boomerang (the latter three adapted from FuryMod).
version 1.1.6 aka "Curses to This Mirage"
Internal release; bugfixes and monster tweaks.
bugs fixed
- Fixed the automatic stat gain script to forget stat gain on death, so the savefile can be reused and monster memory retained.
- Drastically reduced piety gain for quaffing pots of corruption. It's meant to be a fun thematic addition, not a scumming tactic.
- Aewroeg, Narroeg and Wainriders now start with their stated spellbooks.
monster tweaks
- Druids (
r_info) lost the EVIL flag. These are supposed to be Yavanna's people and they're certainly not evil. The dark elven druids are stil evil.
- All neutral monsters defined in
r_info have been forced into the wilderness.
- The coaligned spirits now have the
GOOD flag. This is mostly to clean up the Mandos piety code (later).
version 1.1.5 aka "Angles and Corners"
Internal release; wilderness and dungeon tweaks.
wilderness
- Dropped the
NOTICE flag from regular sandwalls.
- Flight is now possible over wooden wilderness structures.
- The Anduin River lost the
CAN_RUN and DONT_NOTICE_RUNNING flags.
- The Orc Cave now leads you out to the other side of the Misty Mountains.
- Put an Eagles' nest into Khazad-dum.
dungeons
- The Map of Thror no longer lives in the Bree town quest. It is now on a special (branch) level of the Barrow-Downs.
- The Key of Thorin no longer lives in the Minas Anor town quest. It is now on a special (branch) level of Mirkwood.
- Reworked the Bridge of Khazad-dum level to be more nasty and random, played with the layout a bit.
- Added new level "Orthanc" in the Isengard dungeon, based heavily on the one created by Burb Lulls. There is, however, a canonical twist (or two). >:)
version 1.1.4 aka "Release the River"
Update for ToME version 2.3.3 and bugfixes.
bugs fixed
- Brought edit/lua files in line with ToME 2.3.3 where appropriate.
- The Saruman's Gear, Ghan-buri-ghan's Garb and Woodland Realm sets are now working properly.
- The Save Gondolin quest now takes you to Gondolin instead of Secret Valley, thanks to TheFalcon.
- The jumpgates in the Last Alliance quest are now between new Gondolin and Minas Anor, thanks to TheFalcon.
- The last Alliance quest reward will now appear in player inventory after speaking with Aragorn in Minas Anor.
- The Fireproofing quest in Caras Galadhon is finally working as it should.
- The Old Mage's quest at the Minas Anor library now allows spells from the new Valar.
- Osgiliath map now allows access to altars in the religious quarter.
- Changed the unpassabe chasm on the Bridge of Khazad-Dum to a regular chasm; the dark pit looked too much like a bug.
- The Black Gate area is no longer passable in normal travel mode.
- Added
SPECIAL_GENE to the Arkenstone of Thrain; it now can only be got in Erebor.
tweaks/additions
- Weapons of Doriath now resist cursing.
- No more Amulets of War in surface magic shops (was using wrong
sval in st_info).
- Removed the T-Plus "Indestructible" stick and book egos due to stacking error I have no clue how to fix.
- Removed the Polymorph corruption due to frequent crashes.
- Removed the Sorcerous ego type for amulets.
- Replaced Amulet of Carlammas with Amulet of Annatar.
- Added Dwarven ring ego type on feathin's suggestion.
documentation
- Added Grow Athelas to Nature helpfile.
- Updated magic school help files with new god info.
- Fixed spelling, punctuation and colours on some Monstrous Compendium parchments.
version 1.1.3 aka "Phoenix Song"
Update for ToME version 2.3.1 and bugfixes.
- Updated all files from the 2.3.0 (CVS) version to 2.3.1
- Removed Peregrin's dagger from the Peregrin's Gear set.
- Aule followers should be able to sacrifice self-made items now.
- The coordinates for Melkor's god quests have been fixed.
- Added more text to the Erebor map and key to make sure player keeps them.
version 1.1.2 aka "Serpensortia"
Bugfix/documentation release, mostly 2.3.0
- Fixed the name on Potions of Learning.
- Gave the Lygroeg a single ring slot.
- Added new terrain feature - unpassable dark pit; for the Bridge of Khazad Dum
- (2.3.0 CVS) The various stat rings will now also sustain that stat.
- (2.3.0 CVS) Removed rings of Fire/Cold Resistance, Sustain Foo, Sickliness, Clumsiness, and Fortune to use their svals.
- (2.3.0 CVS) Removed amulets of Slow Digestion, Acid/Lightning Resistance to use their svals.
- (2.3.0 CVS) The above ring/amulet steps were done to fix the game-crashing bug that happened due to new rings and amulets having svals outside of what's allowed in defines.h
- (2.3.0 CVS) Increased starting stealth points for hobbits.
- (2.3.0 CVS) Took away Mages' Disarming modifier after a conversation with Neil in #tome.
- (2.3.0 CVS) Some terrain features weren't mapped properly in graf-new.prf
version 1.1.1 aka "I Amar Prestar Aen"
Internal release with tweaks and a couple of minor bug fixes.
- Added a bunch of k_info descriptions that were missing.
- Added the Bridge of Khazad-dum special level by Burb Lulls.
- Removed the
KILL_BODY flag from the new hydras.
- All mages now get a robe when they start, not just sorcerors.
- Thorin's shield is now mithril.
- Made Massimiliano Marangio's map of Middle-earth more expensive.
- Added
LITE flags to the k_info entries for the new artifact lights, to avoid a light radius of 0 due to nonexistent svals.
- New map parchment: Map of Forodwaith. Reveals the northern part of the map (6 squares high).
- Tweaked weapons of Telchar to forbid cursing during generation.
- Tweaked the Tears of Luthien spell - it was too underpowered. Removed the dispel evil component, though.
- Changed the Fireproof quest to be for a rune and not a potion. Canderel had found the Blood of Life in the cave - hee!
An update release with several tweaks.
- Ulmo now likes it if you wield or carry tridents.
- Melkor now will grant you a piety bonus for quaffing potions of corruption.
- Added Pippin's dagger to his set
- Thaumaturges no longer get access to the other schools of magic.
- Gave Mages a .400 mod (but no skill points) in Disarming. It doesn't make any sense that Mages - the 'intelligent' class ;) - wouldn't be able to learn to disarm traps by themselves, enforcing magic device usage or spell usage seems too unfair. If a player *wants* to spend skill points on Disarming, they should be able to.
- Trolls now get a bonus to hafted-mastery (from the wiki).
version 1.0.9 aka "through the darkness"
Internal bugfix/documentation release.
- Updated artifact lore parchments with new information.
- Added .gif files to the graf.zip file. I'm not sure what they are needed for, but better safe than sorry.
- Added character race mappings to the tiles. There are no class mappings, however - all classes will look the same, for now.
- The automatiser no longer destroys scrolls of Darkness when character is a Vampire.
- Unspecialised warriors now start with a broad sword.
- Documented the automatic stat gain in birth.txt
- 13-, 14-, 15-headed, and Killer hydras'
S_HYDRA spell may have interfered with the completion of random quests, changed it to S_KIN.
- (2.3.0 CVS) Removed museums from most towns - with the limit of 255, they're quite unnecessary. Museums are now only available in Bree, Lothlorien, and Osgiliath.
A bugfix/documentation release.
- The Map of Thror was displayed as Parchment - &Map~
- Added the secret valley (former Gondolin) to documentation.
- Dark dwarven warrior tile wasn't assigned properly.
- Assassin Magic-device modifier did funny things to Easterlings, reduced it.
- Reduced the amount of
pval increase with Aule's magic to a hard 1 per try, and made the pval increases to kick in at higher levels.
- (2.3.0 CVS) The misc.lua file was not included in the init.lua file and nothing related to this file was working.
- (2.3.0 CVS) Ulmo and Mandos were missing from the alphabetical help index
All monster tiles have been done now (over 200), pref files updated. Some renames for improved thematics, tweaks for improved gameplay, and a bit of new stuff.
- Typo in 12-headed hydra description.
- Monster tiles and pref files finished.
- Renamed the *thanc daggers to be slightly more thematic.
- Renamed the Halls of Mandos to the Halls of Waiting, removed references to the Halls of Mandos from the help files and lifted the elves-only restriction.
- Changed Thror's map from a junk to a parchment, added the book file to go with it.
- Added the
NO_TARGET flag to monsters that are neutral from the start.
- Added more corruptions from Massimilano Marangio's script.
A (mostly) bugfix release.
- Fixed Ulmo flag bug that didn't allow piety processing for fire magic.
- Re-added the restriction on Balrog corruptions for Maiar.
- Added a part of Massimiliano Marangio's script for old Z corruptions, renamed thematically where appropriate.
Introducing new tiles for the terrain features and objects - 62 each in the 16x16 and 8x8 tilesets.
- The pref files that ship with the module have been adjusted to use the new graphics files - see gfx_readme.txt for how to get graphics to work.
- Pref file for 16x16 tileset uses ASCII characters for the missing (new) monsters. I will be adding 16x16 tiles for monsters later.
- Pref file for 8x8 tileset uses ASCII characters for all monsters. I will not bother making 8x8 tiles for monsters.
God tweaks and fixes.
- Ulmo now dislikes the player using fire magic, and he also dislikes Orc players (Thanks to LogrusMage)
- Fixed the monster flag problem which caused lua errors in Ulmo's temple dungeon.
- Commented out Nienna and Orome in r_info
Focused on bringing the module into line with the 2.3.0 CVS version of ToME. There are now two separate downloads, one for 2.2.7 and one for 2.3.0 - until 2.3.0 goes public, at which point the 2.2.7 version will be retired.
2.2.7 and 2.3.0(CVS)
- New special level in Erebor which cannot be entered so simply. You will need to ask in the town of Dale.
- New ego-type for Amulets - Sorcerous.
- Axed the T-Plus Rustproof ego type - it's superfluous, acid resistance isn't hard to come by.
- Axed the T-Plus Armour of Valour - I haven't found any use for it.
RES_FEAR is nice, but can be got in so many other ways.
- Brought down the Summoning modifier for Rangers, upped their Weaponmastery modifier.
2.3.0(CVS) only
- Removed artifacts to make room for new ones from ToME 3: Ring of Flare, Ring of Tulkas (their activations have been inherited by other artifacts ;)), Trone and Marda's coats, Colluin, Aeglin, Aglarang, Wrath, Dawn.
- Removed the T-Plus War-mage class, it's useless now that Mages are more warlike.
A bugfix/update release.
- Changed the 'of Elemental Mastery' ego-type to 'of the Elements' to avoid overly long lines for double-ego items. Also forbade the
SENS_FIRE flag on these - my Stonewright found a Dazzling Ring of Elemental Mastery which made one especially vulnerable to fire *and* resist fire at the same time. D'oh.
- Reduced the number of God quests to 7 so that Priest-type characters don't have to do an extra quest if they've maxed out their prayer points. Changed the chance of getting a God quest back to 21 as well. I had it set to 100 for testing, and didn't realise that I'd forgotten to change it back. D'oh. Also fixed a flag misspelling which prevented proper monsters from generating in Ulmo's temples.
- New ego-types: weapons of Doriath, bows and spears of Mirkwood.
- New artifacts: Long bow of Legolas, Quarterstaff of Thranduil (The quarterstaff *replaces* Aeglin, which isn't Tolkienian save by name. I could not add it to the end because there seems to be a limit of 255 in a_info.txt, which would make sense.)
- New item set: "Woodland Realm"
- Re-added fog on the Barrow-Downs (Thanks Massimiliano Marangio for the fix to prevent the fog from getting overwhelming at lower levels).
- New coaligned monster: Knight of the Swan (white 'p'). Basically a High-Elven ranger with no ranged attacks and more melee.
- Mithril armour adapted from T-Plus
- Modified the Bree house quest to avoid the chance of neutral monsters for some races.
- Automatiser: added a rule do destroy cursed trapkits for all classes, also added a rule to not destroy junk scrolls and potions for classes with the Trapping ability.
A bugfix/update release.
- Got rid of the Gods' stat bonuses until I can figure out how to make them not turn purple, and so they don't increase beyond 5.
- Using Star Kindler made piety shoot up, reduced Varda's piety bonus for spells involving light.
- Varda, Ulmo, Mandos, Aule spellbook colours were all like Melkor's - changed to more appropriate colours.
- The Castle in Minas Anor had Gimli instead of Aragorn, fixed.
- Fixed the Ered Luin and Angmar entrances to be in fields of grass rather than mountains.
- Updated the automatiser file - it didn't work properly with potion/scroll flavours displayed, so I changed to tvals, svals instead of names.
- There's another automatiser file in the /user/ directory - the filename is fierce.atm and it squelches everything but artifacts (as far as weapons/armour goes) once you hit clvl 40. If you want to use it, rename the 'other' automatiser file to something else and rename fierce.atm to automat.atm
- Added axes from T-Plus. Playing an Axemaster made me realise just how marginalised axemasters are.
- New ego magestaff - of Sorcery
Escalated the version number to make this the first "stable" release of Theme. Woo!
Documentation
- The ingame help documentation has been fully updated to reflect the changes made in Theme.
- I will now be continually updating the docs as opposed to waiting until I have a gazillion things to add.
- Tweaked the ingame contextual help to make it more in-theme, and broadened some of the entries.
- Bound the character race/subrace/class selection to specific helpfiles in help.lua
- The starting parchment has been updated with details that are specific to Theme.
- The new monster list has been incorporated into the Monstrous Compendium Parchments, so it's well worth it to pick them up and have a look.
- The Artifact Lore parchments have also been updated, with 11 new ones; they're now subdivided by item type, and every single artifact except the Ultimate artifacts and Anduril - the parchments only feature the artifact names and descriptions, no bonuses or abilities. They've also been made more expensive.
Gods
- Varda and Aule from Annals of Ea with some changes, plus altars, relics, and temples.
- Increased the number of possible god quests to 8.
- Added Ulmo and Mandos, plus magic (huge props to Ingeborg, used a lot of the T-Plus spells here), altars, relics, and temples.
Monsters
Recoloured some of the sea-dwellers to make the really nasty ones easier to distinguish:
- The White shark is now white.
- Giant piranha and Piranha are bright red.
- The Elder stargazers are light umber, and undead stargazers are umber.
- The Hammerhead shark is off-white
- Tiger shark is orange
- Whale is dark grey.
Added Ingeborg's speech lines to monspeak.txt, and added another line to the DiTL joke uniques.
Items
Eowyn was described as Eomer's daughter - *facepalm* - she was, of course, his sister. Eomund was their father.
"Valinor" and "Colluin" descriptions were the same.
New item set: Dwarven Heritage (from the wiki)
Races
- Brought down the hit dice for demons to 10.
- Adjusted the stat/skill bonus/penalty tables for dragon and demon subraces.
- Because dragons get points in magic schools, I've given them birth gifts by subrace
- Ate the Magic skill bonuses of the Huroeg and Sarnroeg.
- Ate the telekinesis power of the Limroeg.
- Ate the skill points given to the Limroeg in Meta, Conveyance, and Temporal - left the skill modifiers, though.
Classes
- Added Stonewrights (as suggested by ShinesmanOffWhite) (Aule war-priests), Varda priests, Ulmo priests, and Mandos priests
- Toned down Ascetics' bonuses.
- Took away extra Spirituality point from clairvoyants.
- Added Spirituality skill to Archer class.
- Toned down Snipers' bonuses.
- Upped the Summoning modifier to 0.500 for Rangers.
- Cut the Magic modifier bonus for Mercenaries.
- Toned down the skill bonuses for Wainriders, cut the sneakiness bonuses entirely.
- Polearm-masters now get far-reaching attack for free at clvl20 (based on Ravenred's idea from the wiki)
- Pacifist is no longer a subclass, it is now a class of its own. Prohibitive penalties to-h and to-d and two subclasses: Peace-mage (relies on meta/divination/conveyance/temporal magic and symbiosis) and Trapper (relies on setting traps and summoning monsters)
Other
- Removed the EMPTY flag from Dol Amroth, to make it look more like Dol Guldur
- No more fog on the Barrow-Downs. There will be a special level in the future with plenty of fog. :P
- The swamp to the south of Bree has... changed, heh. Death to wilderness scumming. :P
- New spell for the Nature school - Grow Athelas, from T-Plus by Ingeborg S. Norden