[Dale 1.0.0 Character Dump] Name : Lindal Lossehelin Age 119 STR! 40 Sex : Male Height 42 Int! 40 40 Race : Wood-Elf Weight 97 WIS! 40 Class : Archer Social Class 54 DEX: 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 58 Level 50 Max Hit Points 1127 + To Melee Damage 54 Experience 11810007 Cur Hit Points -66 + To Ranged Hit 81 Max Exp 11810007 Max SP (Mana) 314 + To Ranged Damage 9 Exp to Adv. ***** Cur SP (Mana) 309 AC 29+64 Gold 1691364 Piety 38319 (Miscellaneous Abilities) Fighting : Legendary[10]Perception : Fair Blows/Round: 4 Bows/Throw : Legendary[80]Searching : Good Shots/Round: 5 Saving Throw: Poor Disarming : Very Good Mel.dmg/Rnd: 12d5+216 Stealth : Bad Magic Device: Superb Infra-Vision: 140 feet Tactic: berserker Explor: running (Character Background) You are the only child of a Telerin mage. You have sky blue eyes, straight black hair, and a fair complexion. You serve in King Thranduil's army. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 66 (3300') Angband: Level 68 (3400') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 43 (2150') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 18 (900') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 67 (3350') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 48 (2400') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 25 (1250') Your body was a Player. You have defeated 11006 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 67 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 19th Hrive of the 2890th year of the third age. Your adventure lasted 87 days. Your Attributes: You are dead, killed by a Greater Balrog on level 68 of Angband. You can switch locations with another being. You are bleeding. You will soon be recalled. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 03.000 [0.500] - Archery 50.000 [1.050] . Sling-mastery 00.000 [0.500] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 50.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 03.700 [0.900] . Disarming 03.700 [0.900] - Magic 01.806 [0.400] . Magic-Device 15.300 [1.100] - Spirituality 01.390 [0.300] . Prayer 36.500 [0.500] - Monster-lore 06.400 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.200 [0.500] Abilities * Ammo creation * Tree walking [Fates] You may find an Opal Ring of Levitation on level 1. You are fated to find an Essence of Light on level 1. [Character Equipment] a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 32 of Moria. d) The Light Crossbow of Negyth (x5) (+18,+9) (+2) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and constitution by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Master Archer. e) The Ring of Flare (+3) (charging) {cursed} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Ring 'Eithir' (+10) {100% off} It increases your constitution, infravision, speed and ability to score critical hits by 10. It provides resistance to blindness and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) a Platinum Amulet of Doom [+1] (+8) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Great crystal drake on level 70 of Dol Guldur. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 59 of Mordor. n) The Double Chain Mail of Forisil (-2 to accuracy) [16,+8] {w@6} It sustains your intelligence and wisdom. It provides immunity to acid, fire and cold. It provides resistance to light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 46 of Cirith Ungol. o) a Cloak of Immolation [1,+14] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. p) The Large Leather Shield of Thlun [4,+7] It sustains your constitution and charisma. It provides immunity to fire. It provides resistance to cold, poison, sound and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. s) a Jewel Encrusted Crown of Telepathy [0,+12] It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. u) The Set of Gauntlets 'Pauraegen' [Listen to the Music] [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It has a spell stored inside. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Amith [6,+16] It provides immunity to paralysis. It provides resistance to confusion, sound, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. z) a Greater draconic quylthulg named Draco (625 hp) {) 12 Seeker Bolts of Gwind (4d5) (+17,+12) (+1) {90% off} It increases your strength and intelligence by 1. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Orcish Pick of Celdi (+3,+7) (+4 to speed) It increases your intelligence, constitution, charisma, ability to tunnel and speed by 4. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Moria. [Character Inventory] a) a Fireproof Holy Tome of Eru Iluvatar {!k!d!v!s} It cannot be harmed by fire. You found it in the remains of a Demilich on level 66 of Mordor. b) The Tome of Lindal Lossehelin {!d!v!s} It cannot be harmed by acid, cold, lightning or fire. c) 3 Lembases d) 9 Black Potions of Healing {25% off} e) a Copper Rod of Trap Location (20/20) {@z1 !k!d!v!s} f) a Golden Rod of Capacity of Disarming (250/250) {@z9 !k!d!v!s} It can hold more mana. You found it in the remains of a Dreadlord on level 61 of Mordor. g) a Mithril Rod of Simplicity of Recall (82/160) {@z0 !k!d!v!s} You found it in the remains of Saruman of Many Colours on level 47 of Mordor. h) a Hickory Staff of Healing[4|33] (0 charges) i) a Hickory Staff of Healing[3|33] (0 charges) j) a Scarab Amulet of Devotion (+3) k) The Robe of Great Luck [-30,-20] (+60) {w@5} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of Mordor. l) an Acidic Espadon of Slay Demon (2d9) (+11,+12) m) The Seeker Bolt 'Brandi' (4d5) (+25,+18) {90% off} It does extra damage from acid and frost. It poisons your foes . It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. n) Climbing Set It allows you to climb mountains. o) a Small iron chest (trapped) p) 77 Empty Bottles q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. b) The Partial Plate Armour of Nilma (-67,-30) [22,+8](40%) It increases your hit points by 40%. It sustains your charisma. It makes you completely fearless. It provides resistance to electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 67 of Angband. c) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 67 of Angband. [Home Inventory - Gondolin ] a) The Ring Mail 'Silwe' (-2 to accuracy) [12,+10] It sustains your charisma. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to poison, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 39 of The Land Of Rhun. b) The Chain Mail 'Estar' (-2 to accuracy) [14,+10] It sustains your strength. It provides immunity to acid and cold. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. c) The Chain Mail 'Reneg' (-2 to accuracy) [14,+0] It sustains your constitution and charisma. It provides immunity to acid and electricity. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. d) The Splint Mail of Vathele (-2 to accuracy) [19,+7] It sustains your intelligence. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 70 of Dol Guldur. e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. f) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) a Feathers Cloak of Air [1,+3] It allows you to breathe without air. You found it lying on the ground on level 22 of The Sandworm lair. h) The Small Leather Shield 'Quene' [2,+14] It sustains your constitution. It provides resistance to acid, cold, poison, light, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 49 of Mordor. i) The Small Metal Shield of Eluri [3,+13] It sustains your wisdom and charisma. It provides immunity to fire. It provides resistance to life draining, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 59 of Mordor. j) The Hard Leather Cap of Aedantar [2,+3] It provides light (radius 3) forever. It sustains your constitution. It provides resistance to electricity, dark, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. k) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. l) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. m) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) The Steel Helm of Lorth [6,+12] It provides light (radius 1) forever. It makes you completely fearless. It provides resistance to acid, dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 59 of Mordor. o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Minas Anor . p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 58 of Mordor. q) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 5 of A lost temple. s) The Pair of Hard Leather Boots of Tharast [3,+12] It sustains your wisdom and dexterity. It provides resistance to life draining, acid, shards, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. t) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It can be used to store a spell. It increases your intelligence , wisdom, charisma and searching by 4. It does extra damage from fire . It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Cirith Ungol. u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Minas Anor . v) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] It can be activated for large fire ball (72) every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Cirith Ungol. w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of Mordor. x) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. [Home Inventory - Minas Anor ] a) The Gem of Fire {levels 750} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dark elven warlock on level 54 of Mordor. b) The Gem of Ghosts {destruction} It can be activated for Destruction. You found it in the remains of a Barbazu on level 64 of Mordor. c) The Diamond Prism of Light {destruction} It can be activated for Destruction. You found it lying on the ground on level 29 of The Sandworm lair. d) Raal's Tome of Unconventional Warfare {genocide 500} It can be activated for genocide every 500 turns. You found it in the remains of a Dark naga on level 47 of Cirith Ungol. e) The Crystal Ball of Godly Sights {cure insanity} It can be activated for cure insanity. You found it lying on the ground on level 65 of Mordor. f) The Clay Tablets of Antiquity {levels 750} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 1 of Barrow-Downs. g) The Skull of Vecna {teleport 100} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 28 of The Sandworm lair. h) The Immortal Skull of Benetar {cure insanity} It can be activated for cure insanity. You found it lying on the ground on level 1 of Barrow-Downs. i) Jor's Buckler of Missile Attraction {cure insanity} It can be activated for cure insanity. You found it lying on the ground on level 1 of Barrow-Downs. [Home Inventory - Lothlorien ] a) 16 Sprigs of Athelas b) 66 Violet Speckled Potions of Cure Insanity c) 25 Black Potions of Healing {25% off} d) 21 Oily Black Potions of *Healing* {25% off} e) 3 Vermilion Potions of Life f) 10 Grey Potions of Enlightenment {25% off} g) 2 Potions of *Enlightenment* h) 6 Cloudy Potions of Self Knowledge i) 52 Light Green Potions of Curing j) 22 Scrolls titled "ox see wedmung" of Teleportation {25% off} k) 6 Scrolls titled "danhe ererea" of Remove Curse {25% off} l) 3 Scrolls titled "manseh wexeng" of *Destruction* m) a Scroll of Genocide n) 3 Scrolls titled "snofu wunion" of Mass Genocide o) The Ring 'Gaendor' (+9) {100% off} It increases your strength and speed by 9. It sustains your constitution . It provides immunity to paralysis. It provides resistance to electricity, light, shards and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. p) The Ring of Annas (+10) {100% off} It increases your speed by 10. It sustains your charisma. It provides resistance to electricity, fire, light, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. q) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of The Sacred Land Of Mountains. r) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. t) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 55 of Mordor. v) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of A lost temple. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Old Sorcerer on level 55 of Mordor. c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 9 of Barrow-Downs. d) The Ring of Power of Ji Indur Dawndeath (+2 to speed) It increases your speed by 2. It makes you invisible. It sustains your charisma. It provides resistance to acid, shards and nexus. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 61 of Mordor. e) The Ring of Power of Uvatha the Horseman (+1 to searching) It increases your wisdom, searching and infravision by 1. It makes you invisible. It provides resistance to electricity and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Power of Dwar, Dog Lord of Waw (+1 to infravision) It increases your strength and infravision by 1. It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to confusion. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Mordor. g) The Bronze Amulet of Enoniquen It can be used to store a spell. It sustains your wisdom. It provides resistance to cold, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 40 of Mordor. i) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 66 of Mordor. o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment . It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. q) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 40 of Moria. r) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oriental vampire on level 66 of Mordor. s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 67 of Angband. u) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 67 of Angband. v) a Short Bow of Lindal (x2) (+0,+0) w) The Seeker Bolt of Argor (4d5) (+5,+8) (-6) {cursed} It decreases your strength and charisma by 6. It does extra damage from frost. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. x) Portable hole [The Mathom-house Inventory - Gondolin ] a) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of Mordor. b) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 52 of Mordor. c) an Indestructible Amulet of Telepathy {100% off} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. d) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 45 of Mordor. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Cirith Ungol. f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient multi-hued dragon in the town of Minas Anor . h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 50 of Mordor. j) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 55 of Mordor. k) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 44 of Cirith Ungol. l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 53 of Mordor. m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. n) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . p) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 58 of Mordor. q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 58 of Mordor. r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 55 of Mordor. s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 58 of Mordor. t) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 58 of Mordor. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance in the town of Minas Anor . v) The Seeker Bolt of the Munchkins (1d1) (-40,-40) (+40) {cursed} It provides light (radius 3) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, searching, infravision, ability to tunnel, speed, luck and spell power by 40. It makes you invisible. It sustains your strength , intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, light, dark, blindness, confusion , sound, shards, nether, nexus, chaos and disenchantment. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It produces a fiery sheath. It produces an electric sheath. It drains mana, life and experience. It identifies all items for you. It fills you with the Black Breath. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of The Sacred Land Of Mountains. w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. [The Mathom-house Inventory - Lothlorien ] a) The Ring of Power of Hoarmurath of Dir (+1 to speed) It increases your strength, intelligence, wisdom, constitution, stealth and speed by 1. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to confusion, sound, chaos and disenchantment. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 62 of Dol Guldur. b) The Ring of Power of Adunaphel the Quiet (+2) It increases your dexterity by 2. It makes you invisible. It makes you completely fearless. It provides resistance to cold, poison, light and confusion. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Dol Guldur. c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. d) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Angband. g) The Dragon Helm of Thrain [8,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, light, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Dol Guldur. i) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. j) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 59 of Mordor. m) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 59 of Mordor. [The Mathom-house Inventory - Dale ] a) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. b) 22 Rounded Pebbles of Ulingbar (1d2) (+7,+7) {90% off} It does extra damage from frost. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. c) 20 Rounded Pebbles 'Turiacir' (1d2) (+21,+11) {90% off} It does extra damage from electricity and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) 27 Iron Shots of Marin (1d4) (+14,+18) {90% off} It does extra damage from acid and frost. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself.